PSX / Silent Hill type game - Combat system [Devlog #1]


This is my first devlog showcasing a glimpse at the combat system of the PSX / Silent Hill type game I am developing on Unity3D. 

So far this week-end, I was able to implement: 

  • - Melee system 
    - Blood splashes and stains on impact
    - Parry and block system
    - PSX retro graphics
    - AI behaviors
    - Health management for player and enemies

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